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	<title>Stevin's good blog</title>
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	<link>http://stevin.learnter.com</link>
	<description>Just another 学习者网志 weblog</description>
	<pubDate>Fri, 01 Aug 2008 04:11:42 +0000</pubDate>
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		<title>Google cooks up AdSense for Games</title>
		<link>http://stevin.learnter.com/2008/07/31/google-cooks-up-adsense-for-games/</link>
		<comments>http://stevin.learnter.com/2008/07/31/google-cooks-up-adsense-for-games/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 04:11:42 +0000</pubDate>
		<dc:creator>stevin</dc:creator>
		
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		<description><![CDATA[Gamers have already seen not-so-inconspicuous product placements in several games, and they can expect in-game advertising to be taken to the next level. Apparently Google has devised &#8220;AdSense for Games,&#8221; an advertising system that can be implemented in future games.
Here&#8217;s how AdSense works, as shown in demos: an in-game character may suddenly pre-empt and announce [...]]]></description>
			<content:encoded><![CDATA[<p>Gamers have already seen not-so-inconspicuous product placements in several games, and they can expect in-game advertising to be taken to the next level. Apparently Google has devised &#8220;AdSense for Games,&#8221; an advertising system that can be implemented in future games.</p>
<p>Here&#8217;s how AdSense works, as shown in demos: an in-game character may suddenly pre-empt and announce a video advertisement, which immediately follows.</p>
<p>The idea of having an in- game character suddenly advertising for a product is, in a sense, a bit disorienting. However, the guys at Google have reportedly tested AdSense for Games for quite some time now, so it&#8217;s better to wait for it&#8217;s actual implementation before we can pass judgement.</p>
<p>Despite having tested the application extensively, Google still held back from releasing AdSense for Games at the moment, a fact that baffled some people from the gaming industry. &#8220;I don’t know what’s taking them so long. They could move into this market very quickly, given what they have shown off,&#8221; said one of the sources.</p>
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		<title>EVE Online: Speed Rebalanced</title>
		<link>http://stevin.learnter.com/2008/07/31/eve-online-speed-rebalanced/</link>
		<comments>http://stevin.learnter.com/2008/07/31/eve-online-speed-rebalanced/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 04:06:07 +0000</pubDate>
		<dc:creator>stevin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[CCP Nozh has posted a developer blog detailing the rebalancing of speed in EVE Online . After a lengthy meeting in which the issue of speed was discussed, the devs laid down five basic tenets:
Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don&#8217;t intercept the class of ship [...]]]></description>
			<content:encoded><![CDATA[<p>CCP Nozh has posted a developer blog detailing the rebalancing of speed in <strong><a href="http://www.item4u.com/buy-Eve-Online/all/Tranquility">EVE Online</a></strong> . After a lengthy meeting in which the issue of speed was discussed, the devs laid down five basic tenets:</p>
<blockquote><p><em>Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don&#8217;t intercept the class of ship they were intended for.</em></p>
<p><em>There should be a significant and meaningful difference in speed between the ship classes.</em></p>
<p><em>Speed should not permit a larger ship to perform the role that a smaller specialized ship was intended for.</em></p>
<p><em>Afterburners should be a viable module selection for PVP.</em></p>
<p><em>Guerrilla warfare must remain a viable combat tactic.</em></p></blockquote>
<p>Nozh&#8217;s blog lays out the basics of speed, the way things were, and the way things will be.</p>
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